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We need to go deeper guide
We need to go deeper guide








we need to go deeper guide

The Pliers heal one point of health per hit with a 10% chance to deal two damage, the same as the Syringe. The Pliers are an alternative to the Wrench that, while sharing the low stats of the Monkey Wrench, allows the user to heal their teammates. Its stats are well-rounded and allow the Wrench to be used at any point during the game with no repercussion. The Wrench is the standard repair tool for fixing the ship. Though it repairs less, the Monkey Wrench will allow the user to move towards holes and dents faster, making it more useful when in a pickle.

we need to go deeper guide

The Monkey Wrench is a superior version of the standard Wrench as it increases the movement speed of the user while being held. (Though the last location may be unintentional) The Eldritch Staff is also less available and can only be found via a relic, the Time Traveller, or as a weapon in a dungeon. While it may seem better than the Six-Shooter at first glance, it has a lower DPS and has a 5% chance of spawning an enemy when used. The Eldritch Staff has the second-highest base damage of any weapon and fires a projectile that travels in a straight line until making contact. The fast firing makes it useful against masses of enemies, especially Civilisations. The Six-Shooter is the best weapon in the game and should be the go-to for any expedition as it has the highest DPS of any weapon and the low risk of being ranged with a changeable line of firing as up to six attacks may be made. Note: The tool statistic graphs are not shown in any particular order, and should not be used to determine the relative usefulness of one tool over another. C-Level weapons are the worst choices and should not be used. B-Level weapons are good but may be situational or out-classed by others depending on upgrades, enemies, etc. A-Level weapons are the best to use and should be chosen when starting a game. Weapons will be split into three levels A, B, and C. Tools and weapons can be selected when starting a game and may be purchased from the Catalogue at the appropriate level. The specifics of who should claim a backpack will be discussed later when explaining a party’s composition and balancing. Only one tool may be carried unless the user has acquired a backpack which may be found in dungeon types, especially early Undersea Lairs. Tools and weapons may be chosen when beginning a game or when found within a dungeon.

we need to go deeper guide

Keep in-mind that content mentioned in this guide may be locked behind codes, rank, or luck. The WNTGD Wiki should be used for reference when looking into the specifics of an aspect of the game. This guide assumes that the reader has experienced We Need To Go Deeper at a n00b level at least. Guide on achieving success in We Need to go Deeper.










We need to go deeper guide